Module:Random

local p = {} local seeded local randomseed = math.randomseed local random = math.random function p.random( m, n ) if not seeded then p.seed end return random( n and m or m and 1 or 0, n or m or 1 ) end function p.seed( seed ) randomseed( seed or ( os.time + os.clock * 1000000000 ) ) -- First few values of seed is not guaranteed to be random on some platforms random random seeded = true end return p